When importing geometry from Max to UE4 the scale and size of things became very confusing. As you can see in the image below, the bucked is the same size as the tower? But in MAX when I measured it, they are the correct size!!
Im going to have to discuss this issue with my team and come to a conclusion as to what to do. In the meantime i have added all the towers and broken buckets/objects, with added bump maps and textures into the level. We can discuss and scale down next time we meet.
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